Glossary
Short definitions of the terms used across this hub, in alphabetical order. Each links to the page where the idea is explained.
- Action head
- The last part of a vision-language-action model, which turns the model's internal state into motor commands. See world models and VLAs.
- CFD (computational fluid dynamics)
- Simulation of gases and liquids, and usually heat with them, by dividing the volume into cells. OpenFOAM, STAR-CCM+ and Ansys Fluent are CFD tools. See traditional physics-based simulation.
- Contact solver
- The routine in a physics engine that finds the forces between touching objects so they do not pass through each other. See what is a solver?.
- Digital twin
- A simulation of one specific real machine, kept in sync with it through live sensor data. See digital twin vs. simulation.
- Domain randomization
- Training a policy while randomly varying the simulator's parameters (mass, friction, motor strength, textures) so that the real values fall within what the policy has seen. See the sim-to-real gap.
- FEA (finite element analysis)
- Simulation of solid parts (bending, vibration, heating) by dividing the part into small elements. Ansys Mechanical and CalculiX are FEA tools.
- GPU
- Graphics processing unit. A chip designed to do thousands of small calculations at once, originally for drawing images, now used to run thousands of simulated robots in parallel.
- Isaac Sim, Isaac Lab
- NVIDIA's robot simulator and its companion training framework. See which simulators exist today?.
- MJCF
- MuJoCo's XML file format for describing a robot: its parts, joints, masses and shapes.
- MPC (model predictive control)
- A control method that, at every moment, simulates a short stretch of the future with a physics model and picks the action that works best over it. An alternative and a complement to learned policies.
- MuJoCo
- Multi-Joint dynamics with Contact. A physics engine and simulator maintained by Google DeepMind, known for accurate contact modelling. See which simulators exist today?.
- Newton
- An open-source GPU physics engine developed by NVIDIA, Google DeepMind and Disney Research, hosted by the Linux Foundation, built on NVIDIA Warp. See what is a physics engine?.
- Neural operator
- A neural network that learns to map one whole field (a shape, a boundary condition) to another (a pressure or temperature map), used to replace slow physics solvers. See AI-accelerated physics.
- Physical AI
- NVIDIA's term for AI systems that perceive and act in the physical world: robots, autonomous vehicles and the models that drive them.
- Physics engine
- The part of a simulator that computes movement, collisions and friction, one small time step at a time. See what is a physics engine?.
- PINN (physics-informed neural network)
- A neural network trained so that it is penalised whenever its output violates the physics equations, which lets it learn from less data.
- Policy
- The rule, usually a neural network, that maps what a robot senses to what it does. The thing that reinforcement learning trains. See what is reinforcement learning?.
- PPO (Proximal Policy Optimization)
- The reinforcement-learning algorithm most robots are trained with, published by OpenAI in 2017 and still the default in 2026.
- Reinforcement learning (RL)
- Learning by trial and error: the robot acts, receives a score (reward) and adjusts to score higher. See what is reinforcement learning?.
- Reward
- The number a reinforcement-learning system receives after each action, saying how good that action was.
- ROS 2
- Robot Operating System. The open-source software framework most robots are built on; Gazebo is its traditional simulator.
- Sim-to-real gap
- The difference between how a robot behaves in simulation and in reality. See the sim-to-real gap.
- Solver
- The numerical procedure that turns physics equations into numbers, step by step. See what is a solver?.
- Surrogate model
- A neural network trained on the results of a physics solver so that it can predict similar results in a fraction of the time.
- Synthetic data
- Training data produced by a simulator instead of collected in the real world: rendered images with automatic labels, or simulated robot trajectories.
- Teleoperation
- A human controlling a robot remotely, often to record demonstrations that a policy is later trained on.
- Time step
- The small slice of time a physics engine advances in one calculation, typically a thousandth of a second.
- URDF
- Unified Robot Description Format. The XML file format from ROS that describes a robot's parts and joints.
- USD (OpenUSD)
- Universal Scene Description. A file format created by Pixar for describing 3D scenes, used by NVIDIA Omniverse, Isaac Sim and Newton.
- VLA (vision-language-action model)
- A neural network that takes camera images and a text instruction and outputs robot movements directly. See world models and VLAs.
- Warp
- NVIDIA Warp. A Python framework that compiles simulation code into GPU programs, with support for automatic differentiation. The foundation of Newton and MuJoCo Warp, and of Invisible Force's modules.
- World model
- A neural network that predicts what happens next given the current state and an action, learned from video or simulation. Can act as a learned simulator. See world models and VLAs.